The Norse myths your child already half-knows (and the full stories behind them)
Your child probably already knows who Thor is. Knows he has a hammer, that he's blond, that he shouts a lot. What they almost certainly don't know is that in the original story the hammer gets stolen, that Thor has to dress up as a bride to get it back, and that the scene ends in laughter.
That is both the problem and the opportunity with Norse mythology today: the films kept the names and threw away the stories. And the stories are far stranger, funnier and sadder than any child expects.
This guide walks through the myths worth telling, in the order that works, and flags the ones best saved for later.
Start with the tree, not the gods
Yggdrasil, the World Tree is the best starting point, and almost nobody starts there.
Before meeting anyone, a child needs the map: an enormous ash tree whose roots and branches hold up nine separate worlds — gods, humans, giants, the dead. A squirrel runs up and down the trunk carrying insults between the top and the bottom. A dragon gnaws at the roots.
With that map in their head, everything else fits. Without it, Norse mythology is a list of unpronounceable names.
How it all began
The Creation of the World tells an origin unlike any other: no garden, no spoken word, just ice and fire meeting in an emptiness, and life condensing out of it.
Children from about six find it striking that the world gets made out of what was lying around, with nobody quite planning it.
Thor: the one you can tell in full
Thor and the Giants is the perfect way in, because it delivers what the child expects and then surprises them. Thor is strong, yes — but in the myths he loses constantly: rigged contests, bets, drinking competitions.
And The Quest for Mjolnir is the stolen-hammer story. It is comic from start to finish and works at any age.
Odin: the god who pays to know things
Here Norse mythology parts company with every other. How Odin Got His Wisdom tells how the most powerful god gave up an eye in exchange for a drink from a well of knowledge.
It is a powerful idea for a child: that knowing costs something, and that sometimes you give one thing up to gain another. It opens up well from about eight.
Odin and the Ravens is the lighter companion piece: two ravens, Huginn and Muninn — thought and memory — travel the world each day and report back what they saw.
The apples that keep the gods young
The Theft of Idun's Apples is a myth built like a thriller: someone kidnaps the goddess who guards the apples of youth, and the gods start visibly ageing.
It works best with children reading on their own, because it has mystery structure: a problem, a culprit and a rescue.
The wolf who grows too big
The Binding of Fenrir is, to my mind, the most striking Norse myth and also the hardest.
The gods raise a wolf cub. He grows so large that they come to fear him, and decide to tie him up by trickery. The wolf agrees to the test on one condition: that someone put a hand in his mouth as a guarantee it isn't a trap. It was a trap. And the god Tyr loses his hand.
The conversation it opens is a good one: were the gods right? And was the wolf right not to trust them? There is no easy answer, and that is the point.
The stories worth saving for later
Baldur the Beautiful and Ragnarok are the two darkest. The first is a death by betrayal; the second is the end of the world.
They shouldn't be avoided — children handle sadness better than we assume — but they land better from nine or ten, once the characters are familiar and loss means something.
For anyone who wants dragons
Sigurd the Dragon Slayer is the myth that fed Tolkien and half the fantasy shelf since: a hero, a broken sword reforged, a dragon who used to be a man, and cursed gold. If dragons go down well at home, start here and the rest will follow.
And The Valkyries explains who those warrior women choosing the fallen actually are — another thing the films name without telling.
An order that works
- Session 1: Yggdrasil and the creation. Map first.
- Session 2: Thor and the Giants, then the Quest for Mjolnir. Pure fun.
- Session 3: Odin and the Ravens, and how he got his wisdom.
- Session 4: Idun's apples and Freya.
- Session 5: Fenrir, and the conversation about trust.
- Later: Baldur, Sigurd and Ragnarok.
Listen to them narrated
All fifteen Norse myths are narrated, with illustrations, in the Viking mythology collection. For many children they work better heard than read: these are stories that were born to be spoken aloud beside a fire, and it still shows.
Read next: Romulus and Remus, the twins and the she-wolf · The Egyptian gods with animal heads
Start here: Yggdrasil, the World Tree.